getBezierPath()
Source on GitHub (opens in a new tab)
The getBezierPath
util returns everything you need to render a bezier edge
between two nodes.
import { Position, getBezierPath } from 'reactflow';
const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
console.log(path); //=> "M0,20 C75,20 75,100 150,100"
console.log(labelX, labelY); //=> 75, 60
console.log(offsetX, offsetY); //=> 75, 40
Signature
Name | Type | Default |
---|---|---|
#Params |
|
|
# params | object |
|
# params.sourceX | number |
|
# params.sourceY | number |
|
# params.sourcePosition? |
| |
# params.targetX | number |
|
# params.targetY | number |
|
# params.targetPosition? |
| |
# params.curvature? | number |
|
#Returns |
|
|
# [0] | string The path to use in an SVG <path> element. |
|
# [1] | number The x position you can use to render a label for this edge. |
|
# [2] | number The y position you can use to render a label for this edge. |
|
# [3] | number The absolute difference between the source x position and
the x position of the middle of this path. |
|
# [4] | number The absolute difference between the source y position and
the y position of the middle of this path. |
|
Notes
- This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.